#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)

{
	int i = 0;
	printf("--------扫雷--------\n");
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i);  //打印行号
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		int j = 0;
		printf("%d ", i);//打印列号
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand()%row+1;//随机数
		int y = rand()%col+1;
		if (board[x][y] == '0')//0表示没有雷,1表示有雷
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return 	mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] +
		mine[x + 1][y - 1] +mine[x + 1][y] + mine[x + 1][y + 1] +
		mine[x][y + 1] + mine[x - 1][y - 1] - 8 * '0';
}

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col- EASY_COUNT)
	{
		printf("请输入要排查的坐标:");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				if (show[x][y] != '*')
				{
					printf("这个位置排查过了,不用在排了\n");
				}
				//统计周围的雷
				int count = GetMineCount(mine,x,y);
				show[x][y]=count + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}

		}
		if (win == row * col - EASY_COUNT)
		{
			printf("恭喜您,排雷成功\n");
			DisplayBoard(mine, ROW, COL);
		}
	}
}













